This Contestant Talks Too Much, The Whole Internet Laughs Like Crazy

Chapter 184: Confrontation, The Difference Is Almost The Same! (4/5)



Chapter 184: Confrontation, The Difference Is Almost The Same! (4/5)

You can only use scattered positions, or use the flash of teleportation to reduce the damage and impact received.

Coupled with the iron cloth shirt of the blind monk, and other skills, they can deal with physical output heroes very well.

So if you want to take down the head of the blind monk in a short time, you can only use magic damage.

In addition, when playing team battles, the blind monk is a very control-hungry hero.

If you want to limit the blind monk, you can only control him in place.

Only by controlling him in place can the blind monk be prevented from continuing to output.

But everyone's control skills are limited.

Only at critical moments can the control skill "710" be used to obtain higher benefits.

But the blind monk can cheat two to three control skills by himself.

If it's really time to fight a team, your side doesn't have control skills.

If this team battle is not in a crushing situation, it will basically lose.

The second hero banned by RNG is Sejuani.

Sejuani is also a highly mobile tank hero with the ability to slow and disrupt enemies.

He can use a series of control skills and continuous damage to haunt the enemy and limit the enemy's actions.

If you want to fight him, he has high mobility skills.

If you don't want to fight him, he will pester you and throw a lot of skills to control his own heroes.

Moreover, Sejuani doesn't understand that the output damage is extremely high, and it also provides Sejuani with many functions that allow him to avoid attacks.

Although there are some skills, its trigger time distance is very long.

But it can be used after the enemy surrenders the displacement.

Just like this, Sejuani can catch up with those heroes with high movement speed.

Both sides also quickly banned the heroes.

Start to enter the stage of choosing a hero.

At this time UZI is also complacent.

Because he had fully studied before the game, all of Su Fan's previous games.

He thought he had studied Su Fan's team very carefully.

Therefore, the heroes they banned were all based on the habits of the heroes used by Su Fan's team.

He could imagine that when Su Fan chose heroes, he probably had no heroes to use.

However, Uzi's little thought was completely controlled by Su Fan.

A faint smile appeared on the corner of Su Fan's mouth.

Because for Su Fan, he naturally thought of this too.

After all, the purpose of these several teams fighting him continuously is to spy some information from him.

How could it be possible for Su Fan to satisfy them and get information about the team from himself.

So in this game, Su Fan specially arranged a completely different lineup for the RNG team.

It can be regarded as opening their eyes.

The first hero Su Fan chose was Fire Girl.

The hero Anne, Daughter of Darkness is actually not very common in professional competitions.

The reason for this is that Anne, the Daughter of Darkness, summons a giant bear that can only burn enemy units near it.

In terms of mobility and operability, Annie, the Dark Lady, has limited the performance of many professional players.

In some amateur competitions, the figure of Annie, the Daughter of Darkness, is still very common.

But in professional competitions, there are too many skills and heroes that can be used against Anne, the Daughter of Darkness.

First of all, in addition to pure attack skills and only one passive control skill, Annie, the Dark Lady.

There are almost no other advantages. First of all, he does not have a high amount of double resistance.

It also doesn't have the injury benefits that Fatan can bring.

It can be said that this hero is above the professional game.

Almost no professional player is willing to use him as a mid laner, a hero in this key position.

But what surprised the RNG team most was that Su Fan really took out Annie, the Daughter of Darkness, as the mid laner.

You must know that the position of the mid laner is extremely important.

First of all, the tower in the middle lane guarded by the mid laner radiates to the upper and lower wild areas of one's own side.

Once the position of the mid laner is at a disadvantage.

Then the upper and lower half of the entire wild area will be threatened.

After letting the opponent's mid laner mage out of control.

The mid-lane mage can come to grab his own top and bottom lanes at any time.

And whereabouts are very uncertain.

Another possibility is to cooperate with one's own jungler and attack the opponent's jungler.

The jungler of the 4.5 opponent suffered a huge loss.

You must know that the jungler is in a game, and the position is almost the same as that of the mid laner.

If the loss of the mid laner can still keep the whole game going.

Once the jungler fails due to the loss of the mid laner.

It may be difficult to maintain the whole game.

Because once the jungler fails in the whole game, let the opponent's jungler roam.

Whether it is the ADC or the counter lane, it is difficult to expand their advantages when they have an advantage.

Because two fists are hard to beat four hands, when the opponent goes wild, it is very difficult for ADC and confrontation to fight again. .


Tip: You can use left, right, A and D keyboard keys to browse between chapters.