Novel info
Game Making: Start By Healing the Player Novel
Game Making: Start By Healing the Player Novel
Rating:
8.0
/
10
from
1,675 ratings
When Chen Xu arrives in a parallel world, he discovers that celebrated games from his past simply don't exist. Armed with an unexpected emotion-harvesting system, he becomes a game designer—one whose creations thrive not on player joy but on their rage and disappointment.
His games achieve legendary notoriety. "Under the Legend" sparks furious table-flipping outbursts. "Escape" drives players to abandon their devices in horror. "Dark Souls" transforms eager participants into desperate pleas for mercy.
Character deaths ripple through his portfolio with deliberate cruelty: Soap, Xiaoqiang, and Ghost perish in "Call of Duty"; Zack falls and Alice sacrifices herself in "Final Fantasy 7"; Arthur and John face devastating betrayal in "Red Dead Redemption." Players erupt in fury, condemning Chen Xu as the industry's cruelest architect. Confronted about his savage designs, he offers only a composed smile: these complaints represent global affirmation of his genius and proof that his games truly matter.
His games achieve legendary notoriety. "Under the Legend" sparks furious table-flipping outbursts. "Escape" drives players to abandon their devices in horror. "Dark Souls" transforms eager participants into desperate pleas for mercy.
Character deaths ripple through his portfolio with deliberate cruelty: Soap, Xiaoqiang, and Ghost perish in "Call of Duty"; Zack falls and Alice sacrifices herself in "Final Fantasy 7"; Arthur and John face devastating betrayal in "Red Dead Redemption." Players erupt in fury, condemning Chen Xu as the industry's cruelest architect. Confronted about his savage designs, he offers only a composed smile: these complaints represent global affirmation of his genius and proof that his games truly matter.
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